Solidworks 2019 Surface Bodies Not Showing in Drawing
TheSOLIDWORKS 'Movement/Copy Body' command is an efficient way to get a model reoriented properly for a variety of downstream uses.
When working with imported Pace, IGES, or Parasolid imported geometry, there might be a need to reorient the model. Unlike a native SOLIDWORKS model, your choices for modifying the orientation of the imported model are limited. You cannot only change the sketch plane of the first characteristic and attempt to fix it so easily.
The 'Move/Re-create Body' characteristic can be used reorient geometry to the default planes. This will make it easier to locate in assemblies. Reorienting a role can also help with cartoon view cosmos or with making mold tooling.
how to Access the "Motion/Re-create Body" Feature
The Move/Copy Torso feature is not located in the Control Manager Features Tab. In the Features drop-down bill of fare, navigate to Insert > Features > Motion/Copy…
This feature works with both solid and/or surface bodies. Check the 'Solid' and 'Surface Bodies' folder in the FeatureManager Blueprint Tree to become a better understanding of what type of geometry you lot are working with. This will bear witness you how many solid or surface bodies are in a native SOLIDWORKS file or an imported model.
When using the 'Motility/Re-create Body' feature, start select the solid or surface torso(s) to move. Select the desired body(s) from the graphics expanse or from the Solid or Surface Bodies folders. As shown below, ensure the "Re-create" selection is unchecked so that you only move the geometry and not duplicate it.
Highlighted above in the lower two red boxes are the two ways to move the bodies, Translate/Rotate or Constraints. The 'Constraints' option is very similar to using the standard assembly mates. Merely as when mating components in assemblies, iii mates/constraints can fully define the orientation of prismatic bodies.
The Translate/Rotate option will show a big, orange triad (shown below) that can be used to manipulate the orientation of bodies. The geometry tin can exist manipulated past dragging the arrows or circles or by entering values into the dialog boxes. You can interpret in multiple directions in one step or feature but you cannot translate and rotate in the same feature.
In this example, we use the 'Constraints' choice with three default planes and a combination of geometry entities to go the desired orientation, moving the origin into the lower left-hand corner. Step one uses the Right Plane and lower back vertex every bit shown below.
Stride 2 will rotate the model 90 Degrees. This can exist done in several ways. One intuitive style is to use the 'Constraint' option with a bottom confront making information technology Coincident to the Peak Aeroplane equally shown below.
You can add several 'Constraints' in the same control, just remember to select 'Add together' to lock in each constraint.
The final pace shows that you can use the Origin as a indicate for one of the constraints only similar in a regular assembly mate. This last action gets the origin placed in the lower-left corner.
The Forepart Plane could have besides been used for this step. Vertices or edges can exist used when a flat face might not e'er exist bachelor. After selecting 'Add' for the third time, this locks in all 3 'Constraints' into one 'Movement/Copy Torso' feature. This feature acts as a point in time and tin be modified by selecting 'Edit Feature'.
Move/Copy Torso Limitations
As mentioned above, the 'Move/Re-create Body' feature will non allow you to translate and rotate in the same step or command. The skillful news is those types of orientation changes tin can easily exist broken upwardly into multiple features.
The last thing to know is that 'Move/Copy Body' does not let a combination of reference geometry as constraints to be added in an imported part. If you run into this warning "Please select an entity from one of the moving bodies" select a vertex, border, or face if possible. Yous volition not be able to use an axis or reference airplane with another plane for constraints.
In other words, you tin only utilize one reference plane and an edge, confront, or vertex. Worst case scenario would be to use a combination of constraint and translate/rotate 'Motility/Copy Body' features to get the desired orientation. Another workaround might exist to add a small extrusion and use a face, edge, or vertex from that geometry and so remove the extra geometry with a cut or 'Delete Face' command.
Conclusion
The SOLIDWORKS 'Move/Copy Body' feature can be used multiple times and can exist suppressed/unsuppressed manually or in configurations. Every bit mentioned before, this command works with both solid and surface bodies and can be used to duplicate geometry like to the 'Linear Pattern' feature. This command tin assist quickly reorient your imported models for easier assembly, drawing or mold tooling creation, or CAM setup.
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Source: https://www.goengineer.com/blog/using-solidworks-move-copy-body-feature
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